| VICTOR'S MORALE LOSS |
NUMBER OF COMBAT ROUNDS |
| 1 |
2 |
3 |
| 0.0-0.9 |
6 |
5 |
4 |
| 1.0-1.9 |
5 |
4 |
3 |
| 2.0-2.9 |
4 |
3 |
2 |
| 3.0-3.9 |
3 |
2 |
NONE |
| 4.0+ |
2 |
NONE |
NONE |
PERCENT CASUALTIES INFLICTED
| DIE ROLL |
PURSUIT CLASS NUMBER |
| 6 |
5 |
4 |
3 |
2 |
1 |
| 1 |
15% |
10% |
10% |
NONE |
NONE |
NONE |
| 2 |
15% |
15% |
10% |
10% |
NONE |
NONE |
| 3 |
30% |
30% |
15% |
15% |
NONE |
NONE |
| 4 |
45% |
45% |
30% |
20% |
10% |
NONE |
| 5 |
60% |
60% |
45% |
30% |
15% |
10% |
| 6 |
90% |
75% |
60% |
45% |
40% |
15% |
| 7 |
120% |
90% |
75% |
60% |
45% |
15% |
MODIFIERS
"+1" to the die roll if a Cavalry Leader is present
"2" column shifts to the right in a marsh area
"1" column shift to the right in a forest, mountain, or desert area
PURSUIT LOSS
1 Cavalry = 3 non-militia = 6 militia factors