NAVAL CHART PAGE


From: epass@nyx.net (Eric Pass)
Subject: Naval Combat Table for EiA (omitted from General V26#6)

Not sure if this is already available but this is the Naval Combat Chart for the Empires in Arms advanced naval combat module published in General V26#6. Apparently it was omitted from the article!
ATTACKER
MELEE     LINEAR ATTACK     LINEAR DEFENSE
D
E
F
E
N
D
E
R
M
E
L
E
E
1st A 2-1 3-2 4-3 1st A 3-2 4-2 5-3
A 1-1 4-2 5-2 1st D 1-1 1-1 1-1 1st D 1-1 1-1 1-1
D 1-1 4-2 5-2 2nd A - 2-1 2-1 2nd A - 1-1 1-1
2nd D - 3-3 4-4 2nd D - 4-4 4-4

L A
I  T
N T
E A
A C
R K
1st A 1-1 1-1 1-1
1st D 2-1 3-2 4-3 A 2-2 3-2 4-2 A 2-2 3-2 4-2
2nd A - 3-3 4-4 D 2-2 3-2 4-2 D 1-2 2-2 3-3
2nd D - 1-1 1-1

L D
I  E
N F
E E
A N
R S
    E
1st A 1-1 1-1 1-1
1st D 3-2 4-2 5-3 A 1-2 2-2 3-3 A 1-1 2-1 3-1
2nd A - 4-4 4-4 D 2-2 3-2 4-2 D 1-1 2-1 3-1
2nd D - 1-1 1-1
Meleeing force closes on a 1-4 after each round (modified by Nelson) vs Linear Attack.

Meleeing force closes on a 1-3 after each round (modified by Nelson) vs Linear Defense.

If majority of ships are British, add +1 to combat resolution when using Linear Attack or Melee.

If majority of ships are French add +1 to combat resolution when using Linear Defense.

If having numerical superiority, add +x OR subtract -x depending on ratio stronger/weaker force. Modifiers are 2:1 -> +1, 3-1 -> +2, etc. Maximum adjustment for each side is still +or- 1. (Note: this is a house rule)

General Chase Chart:
Victor's Morale Loss: 0-0.5 0.6-1.5 1.6-2.5 2.6-3.5 3.6+
Roll once on table: 5-1 4-1 3-1 2-1 1-1